TheXboxHub interviews

Losing our head with Nacho Rodriguez, the creator of The Many Pieces of Mr. Coo

Looking like it stumbled out of the very earliest animations, The Many Pieces of Mr. Coo is a mixed media, surrealist graphic adventure that can’t help but catch the eye. We leapt at the chance to interview the man behind Mr. Coo, Nacho Rodríguez.

Exclusive Interview: Hitching a ride with Alaskan Road Truckers and its developers, Road Studio

Our hobby has a lot of niches and corners that don’t often get reported on, and the long-haul driving sim is one of them. It’s one of gaming’s kinks, and Alaskan Road Truckers is the latest to feed it.

An interview within an interview with Hanford Lemoore, maker of Maquette

If you’ve been refreshing the Recently Added tab of Game Pass, you will have seen a game called Maquette. It’s a bit of a clever clogs. So, when we were given the opportunity to meet the Smart Alec behind it all, well, we jumped at the chance. 

Digging into remasters with Enclave HD developers Ziggurat Interactive

Remasters have become an even hotter topic than usual in 2023. Into this discussion wades Alex Lotz of Ziggurat Interactive, who has taken on the task of updating 2002’s Enclave, in the form of Enclave HD. We pinned them down to discuss all things remake, following the game’s launch on Xbox.

TheXboxHub Official Podcast Episode 168: despelote Interview and Final Fantasy XVI

On the back of multiple specials covering the latest gaming presentations, TheXboxHub team go back to basics, focusing on the latest games in Episode 168 of TheXboxHub Official Podcast.

Chewing the fat with the team behind Peppa Pig: World Adventures, Petoons Studio

What we do have positive feelings about is Peppa Pig: World Adventures and My Friend Peppa Pig, both released by Petoons Studio and published by Outright Games. We’re eager to find out about the sorcery that makes it possible, so we donned some wellies and jumped into a muddy puddle with lead producer David Moral to ask some questions. 

An exclusive interview with Jason Jolley, one of the three creators behind Stolen Realm

You haven’t hit someone with a sword like you will in Stolen Realm. But how did the ragdolling come about? It’s clearly the one question we wanted to ask Jason Jolley who helped to realise Stolen Realm. But we had to surround it with other questions so that we didn’t seem like madmen.

Hitching an exclusive ride with Alex De Nittis, designer of Gigantosaurus: Dino Kart

If you’ve played a karting game on the Xbox, there is a very good chance that Alex De Nittis (and 3DClouds) designed it. 3DClouds and Outright Games have added Gigantosaurus: Dino Kart to that list, and we took the opportunity to green shell Alex De Nittis long enough to chat.

An exclusive interview with the lead game designer of Clash: Artifacts of Chaos, a Zeno Clash sequel

Back on the Xbox 360, we had our asses handed to us repeatedly by the Zeno Clash series. That opportunity has arrived, some ten years after Zeno Clash 2 with the upcoming release of Clash: Artifacts of Chaos. But we had questions: why so long? Why now? And would we get killed repeatedly again?

Exclusive interview with the creatives behind Wales Interactive’s speed-dating FMV, Ten Dates

Having played Ten Dates, we were clearly still in the dating mood, as we took the opportunity to speed-date two of its creative forces: Paul Raschid, the writer-director of Ten Dates, and Charlie Maher, who plays Ryan in the game.

Exclusive interview with Treachery in Beatdown City’s kingpin, Shawn Alexander Allen

Treachery in Beatdown City has gathered a hell of a following, having been featured in publications from LA Times to Paste, so the mash-up clearly works. It raises so many questions, in fact, that we jumped from the top-rope to tackle creator Shawn Alexander Allen and ask him a few questions. 

Exclusive Interview as Digital Eclipse go deep into Atari 50: The Anniversary Celebration

We had the chance to sit down and find out more, throwing some questions at Chris Kohler of Digital Eclipse - they behind the development of Atari 50: The Anniversary Celebration - hoping to understand more as to what was needed in order to make this Atari anniversary such a celebration.

An exclusive interview with the makers of Fall of Porcupine, a doctor’s worst nightmare

To find out more about the process of making Fall of Porcupine, we approached their Managing Director with a clipboard of questions in our hands. 

Exclusive interview with the back-stabbers behind Eville

Traitor! There’s something delightful about social deduction games like Among Us. We rarely get to undermine and betray our friends in real-life so living out those fantasies in video games is always a treat. Eville, a game from VestGames, published by Versus Evil, is building an experience around that simple concept.

Exclusive interview with Escape Academy’s puzzle masters, Coin Crew Games

We had a lot of affection for Escape Academy, handing it a 4/5 in review, so we jumped at the chance to get locked in a room with its creators, Coin Crew Games.

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